Comments on: 10 Popular Ways Entrepreneurs Can Make Money in Second Life http://www.businesscreditcards.com/bootstrapper/10-popular-ways-entrepreneurs-can-make-money-in-second-life/ Information and Tips on getting the right card Wed, 12 Mar 2008 13:44:43 +0000 hourly 1 http://wordpress.org/?v=3.4.2 By: dandellion Kimban http://www.businesscreditcards.com/bootstrapper/10-popular-ways-entrepreneurs-can-make-money-in-second-life/#comment-1008 dandellion Kimban Tue, 11 Sep 2007 17:37:18 +0000 http://www.businesscreditcards.com/bootstrapper/10-popular-ways-entrepreneurs-can-make-money-in-second-life/#comment-1008 While most of your points are valid, I have to come up with couple objectins that one should know before getting in SL to earn some hard cash. First, <a href="http://metaverse.acidzen.org/2007/levels-of-the-game" rel="nofollow">Second Life is not a game</a>. It is, as you stated in the opening of the post, a virtual world. There are games in-world, but the whole SL is far more than a game. I am stating this because in the case of the game, there would be much more rules which would affect entrepreneurs. It is much more useful to consider it a platform. Then, I am not sure where you got the info about 3000 residents making 20000$ a year. Last info I got is something over 1000 residents with monthly income over 1000$. But, whichever number is correct, that doesn't make SL sound like a great opportunity. Fact is, the world is saturated with content creators. It is not only those 1000 or 3000 residents that make serious money, one have to deal with all the other who do things just for fun and pocket-money which they never convert into US$. Third, prices in second life are very low. Animations, as you said, are popular and needed but their price is usually less than 150L$, which converts to 0.4US$. Most of them are just around 0.20US$. On the other hand, land which one need to set up a business is expensive. residents pay monthly tiers in US$ if their land amount exceeds 512sqm, and any serious shop is far bigger than that. I am not saying that setting up a RL business in second life is impossible. Many have proven that it is. But, before running into it, it is wise to double-check all the pro's and con's of it. While most of your points are valid, I have to come up with couple objectins that one should know before getting in SL to earn some hard cash.
First, Second Life is not a game. It is, as you stated in the opening of the post, a virtual world. There are games in-world, but the whole SL is far more than a game. I am stating this because in the case of the game, there would be much more rules which would affect entrepreneurs. It is much more useful to consider it a platform.

Then, I am not sure where you got the info about 3000 residents making 20000$ a year. Last info I got is something over 1000 residents with monthly income over 1000$. But, whichever number is correct, that doesn’t make SL sound like a great opportunity. Fact is, the world is saturated with content creators. It is not only those 1000 or 3000 residents that make serious money, one have to deal with all the other who do things just for fun and pocket-money which they never convert into US$.

Third, prices in second life are very low. Animations, as you said, are popular and needed but their price is usually less than 150L$, which converts to 0.4US$. Most of them are just around 0.20US$. On the other hand, land which one need to set up a business is expensive. residents pay monthly tiers in US$ if their land amount exceeds 512sqm, and any serious shop is far bigger than that.

I am not saying that setting up a RL business in second life is impossible. Many have proven that it is. But, before running into it, it is wise to double-check all the pro’s and con’s of it.

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